Tuesday, October 18, 2016

Visualizing and refining terrain survey Sandbox Part 2

GEOG 336
Charlie Krueger
Creation of a Digital Elevation Surface- Field Activity 4

INTRODUCTION:

            In the previous lab the class was asked to make a terrain that fit the outline of the lab and contained changes in elevation that would represent things like a ridge, depression, plain, valley, and hills. A wooden box was filled with sand and from that each group would have to create a diverse terrain to then take data from. Gathering the data from the terrain would be done by sampling the area. Groups had to decide the type of sampling that would work best between random, systematic, and stratified. The data would be collected and then placed into an Excel spread sheet to then be used in this lab. The group decided to sample with the method of systematic. A grid pattern was drawn up to make sure that the spacing was even and then the pattern was placed over the sandbox using string and push pins to secure the lines. Data collection then began and was taken down by using a ruler and measuring at each one of the intersecting points of the grid. Two group members measured as one was recording the data in a field notebook.
            Data normalization is the process of reorganizing data so that it is in a database were all the data that has been collected in stored together. This also helps find mistakes in the data and possible overlaps. Making sure all the data is in one place and easily accessible to group members and others. This was essential for this lab because if the group did not normalize the data then only one of the members would have had it. This would have only allowed one person to use the data that the whole group was trying to use. This also let all the members look at the data and see if any data points did not fit what the terrain was.
            The data points that were collected from the sampling only represents the values at the points were the grid pattern overlaps. So the group had a total of 400 data set points that would represent the terrain that was created. With interpolation the data points could then represent the entire area of the terrain and not just where the points were taken from. Interpolation estimates the surface values of un sampled points of the terrain and gives them a value based off of the surrounding points. Interpolation will help so that the final map will represent the entire area and not just where points were collected at. The map then will look like the whole area was sampled even though only 400 points were.

METHODS:

            When creating the final product for this activity there were several choses of interpolation that could have been used on the map. The first method of interpolation is inverse distance weighted (IDW) and this method estimates cell values by averaging the values of the data points that are around each cell. Each once of the data points were the same distance from each other so the program measured the same distance from each point to the center of a cell. So with a grid pattern this method did not work out very well because it made the map look bumpy and knobby even though the terrain was not like this. IDW would be a good fit for areas that have dense data point set but would have trouble with mountainous areas. The next interpolation that was an option was natural neighbor. Natural neighbor finds the closest subset of data and gives values to those points based on the area. It is basically stealing data from other points to make a calculation to what the area is like between those two points. This method was a viable option for creating the map and did represent the terrain feature well. It also is designed to acknowledge minimum and maximum values of data points which is a lot of what the data was at each point.  Natural neighbor can handle large amounts of data points which would be very useful when having to survey a vast area unlike the sandbox in our lab. Kriging was another interpolation method that is offered on ArcMap. Kriging generates a surface from scatter points with z-values that are attached to them. It uses an advanced geostatistical procedure that estimates the surface from those z-values. The formula for this method is very complex and this method is often used in soil science and geology. It can though come into problems because the map does not pass through the point values so this can cause values to look higher or lower than the real ones. This was not the method that represented the data the best for the final map. Another method that was not chosen to use on the map was Triangulated Irregular Network (TIN) and it tries to create a surface in the form of triangles connecting or surrounding the nearest points. TIN does not look smooth in map form because of the triangles and really did not represent the terrain well. The map looked jagged and strange where the area that was sampled was smooth and rounded. The grid pattern also made the map look bizarre because the points were perfectly spaced so the program had to create weird slopes and edges on the map. The final method and the one that was chosen was spline interpolation. Spline uses a method that estimates values using a math function and minimizes curvature so that the map results in a smooth surface. The surface that spline creates passes exactly through the data points and this was a big advantage for this map creation. Spline is also good for surfaces that do not change very quickly and the terrain in the area fit this. Although spline worked in the lab it would not have been effective if the terrain had steep cliffs because of the slope calculations. It would also be ineffective with data points that close together and vary in value by a lot.
            Spline was the format that the 3D images was exported in and this allowed for a close representation of the actual terrain that was sampled. The 3D image was created in ArcScene and then was saved as a JPEG file and sent to Powerpoint. In Powerpoint the (0,0) origin location could be added to the map and also an X, Y, Z scale. The scale is just simple white lines with arrows that show how the map is oriented. This allows any person who see the map to at least understand how the map is set up.

RESULTS/DISCUSSION:

            Looking at the IDW map the lumpy edges stand out. This method would not have created a map that looked anything like the terrain that was created. It did however capture the features that were created on the terrain better that some of the other methods. Looking at the figure the blue low points and high red points are visible but are not esthetically pleasing for the eye. This method looked even worse when placed into the 3D model. 
IDW method
            The TIN method was not close to becoming the map that was the final. The edges of the features look absolutely nothing like those of the terrain and it comes off blocky and strange looking. The plain is about the only area that was represented on this map and that was a huge problem for this map. Also with other maps a key is not really needed because a person could figure out the representation but not on this map.
TIN Method

            The Kriging is probably the worst of the method that was on ArcMap just because the degree of the data that it was given. This map does not represent any of the features well and really just looks like a painting of some type. This method does not work well with the data that it was presented with from the group and that is why the outlook is so unrepresentative of the terrain.
Kriging Method

            The Natural Neighbor does a great job of representing the data. It was only not picked because of the fact that spline could smooth out more of the feature and that was what are terrain was. It was made of smooth sand and did not have any large changes in terrain. Natural Neighbor just as spline does a nice job of showing the depression in the top right corner and also the ridge that runs along the right side along the Y axis. Spline was the option that was selected to be the final map and it does a great job of showing the terrain that was created. The best thing about spline is that it goes through each and every point and this represents the data that we recorded. The image below was created in AcrMap then sent over to ArcScene where it was saved as a JPEG and moved over to Powerpoint to get the final touches.

Natural Neighbor Method (Note the resemblance to the Spline Method) 








Spline Method
Final Map of the data taken from the sandbox

SUMMARY/CONCLUSION:

            This survey relates to other field based surveys because the class went out and conducted sampling of an area. Just like any other geographer would do in the situation a plan was drawn up, put into action, and then the data that was collected was used to create a map of the location. The biggest difference was that the area was created by the groups and that it was very small in comparison to other areas that get surveyed. Another issue is that the environment is always changing where in the sand box it stayed the same until the sampling was complete.
            No it is not realistic to perform such a detailed grid survey. Out in a large area there is no way that a grid pattern would be used like it was in the class. It may be used on a smaller section but on large areas it would take too much time and be a hassle.

            Yes, it can be used for other methods besides elevation. In hydrology is can be used to model how water will flow over certain terrain and just another example is a wildlife management were people could use the functions when dealing with wildlife point locations and the relationship to the environment.

No comments:

Post a Comment